Carbon Footprint Comparison

League of Legends vs Minecraft

This comparison uses the current IdleForest model for League of Legends and Minecraft: their category, modeled CO2 per use unit, methodology notes, key drivers, and assumptions.

Supporting comparison page

League of Legends Logo

League of Legends

Gaming

120g

CO2 / HOUR

Higher emissions
VS

Minecraft

Gaming

100g

CO2 / HOUR

Data-backed comparison

Summary

When comparing League of Legends and Minecraft, League of Legends generates significantly more CO2 emissions per hour (120g) than Minecraft (100g). Both applications rely on devices, networks, and server infrastructure, which all contribute to their environmental impact.

Why the gap happens

  • League of Legends is modeled at 120g CO2 per unit, while Minecraft is modeled at 100g, so the visible gap is 20g in the current dataset.
  • Both products sit in the Gaming category, so the difference comes from the per-product estimate and page-level methodology fields rather than a category change.
  • Gaming hardware power draw varies a lot across PCs, consoles, and in-game settings.

What to act on first

Because League of Legends is higher in the current model, start there: Lower frame rate caps and graphics settings when they do not affect the experience much.

League of Legends is currently modeled at 20g CO2 more per unit of use than Minecraft.

Comparison takeaways

League of Legends is modeled at 120g CO2 per unit, while Minecraft is modeled at 100g, so the visible gap is 20g in the current dataset.
Both products sit in the Gaming category, so the difference comes from the per-product estimate and page-level methodology fields rather than a category change.

About IdleForest

IdleForest is a desktop app that plants trees in the background while your computer is idle. It uses your unused internet bandwidth to fund reforestation projects.

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